![]() This glitch occurs in levels like Tidal Trouble or certain others where the player can find Knocka and have enough space to do this. Can only be done on the Snes version and only once per new game file Kastle Kaos Glitch If done correctly, the Gyrocopter will have a brief shaded out appearance. Gyrocopter GlitchĪfter a player unlocks the Gyrocopter they should go to any secret cave in the Northern Kremisphere that they can go to with it while holding for speed then hold + at the same time while also holding above the secret cave that was found. This glitch can only be done in the GBA version. ![]() To get her off, the player can move on the control pad or press start to pause and select to exit the level. Dixie Kong will be in her falling animation while in this state. When KAOS is stationary, the player should switch to Dixie and jump off the second platform and hover close to the boss's head and land on its body, but not to where they bump into the head, and stay on. In the boss stage Kaos Karnage, the player has to wait until the boss's helmet starts to shoot lasers. Performing it in Kaos Karnage Game Boy Advance version When the animation for the swap occurs, Kiddy will pick up Dixie and let go of her over the rope and she'll fall to the depths below until she hits the ground and the screen will rise up briefly and then return to normal. In mountain levels like Krevice Kreepers, the player should find a cliff platform with a rope that the Kongs can climb across and get to the very edge of the rope without falling off the ground onto the rope and use select to switch out Dixie for Kiddy. However, doing this prevents the player from obtaining Bleak's Bonus Coin and, by extension, 103% completion of the game, since the game will think the player has already defeated Bleak and give out bear coins as rewards for defeating him. ![]() If done correctly, the player will be automatically taken back to K3's overworld map, and the game will proceed as if the player defeated Bleak. The battle against Bleak can be skipped by losing a life on purpose, then pausing on the correct frame during the death jingle. This can only be done in the SNES version and once per visit to the level. If done correctly, the fireball hits the ceiling of the level and the sound effect of a fireball hitting a platform occurs, then it falls out of the scene. The player has to jump at a precise moment to collect the coin where the Karbine blasts a fireball from its cannon at the same time. In the level Fire-Ball Frenzy, the player must be after the checkpoint where a bear coin is on a platform with a Karbine blasting fireballs is at. Performing the glitch after the checkpoint in Fire-Ball Frenzy ![]()
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